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Welcome to Static Void Games!

Who is this site for?

I'm building this site with the following people in mind:

  • Game Jammers:

    • You don't have time to worry about hosting and deployment.
    • Use our easy uploader to get applet, webstart, and runnable jar versions of your game on a customizable webpage!
    • Specify your own ad code and keep 100% of the revenue your game generates!
  • Students:

    • Have you started learning Java and want to learn more about game development?
    • Check out our growing list of tutorials and the source code to real games here!
  • Players:

    • Want to play some indie games and help support up-and-coming developers?
    • Play some games and drop the developers a comment!

Featured Game

09:19:11 PM - Monday, December 17, 2012

Tinysoft 2

Tinysoft 2

Sequel of Tinysoft

by wurstknifte

What was your inspiration for the game? A bit of Half-Life, a bit of some Old-School-RPGs. Just the same as in the first part of Tinysoft. Did you run into any challenges while creating the game? Yes. As last time, i wasn't fast enough. I could not implement every feature I wanted to. But this time, the story is a little bit longer then in the prequel. Do you have any future plans for the game? I think I'm gonna make Tinysoft 3, but rather as a FPS then a RPG, with 3D-Graphics and stuff. Maybe... (read more)

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Recent Blogs

Newest Site Blog: May's Theme: Android!


12:55:05 AM - Wednesday, May 08, 2013

Although these monthly themes are mostly a motivator for me to make a game per month (I came up with the idea before One Game a Month was a thing), I'm sorry I'm a week late in getting this month's out there! My excuses include school (I should be writing a paper), work (that reminds me I need to fill out one more thing before bed) and preparing for my girlfriend to move in with me (I should also be cleaning right now). But as the One Game a Month slogan says: make games, not excuses!

So for those of you who follow these themes with me, this month the theme is: Android! 

Android robot logo

As always, any games tagged with this month's theme will be guaranteed a spot on the front page all month!

The theme was decided (by above-mentioned girlfriend) by a comment on the site's facebook page, so if you have better ideas for a theme, give us a like on facebook and send them my way! (Shameless self-promotion is one of my least favorite parts of this, ugh)

I came up with this theme because one of my goals for 2013 was to get more serious about Android development. I added support for Android games to the site, but I always seem to put off porting my games to Android for later. Well, that later is now!

We're halfway to this year's Ludum Dare October Challenge, where the goal is to make at least 1 dollar off a game you make. I've been planning to hone my Android skills all year in preparation, and after making a few games in libGDX, I might be ready. I got this book by Mario Zechner and Robert Green to help me. Plus with Ouya coming out in just a couple weeks, now is a very exciting time to start learning Android game development!

So, join me in diving deeper into Android game development! You can port existing games to Android (Processing and libGDX both make that pretty easy), or come up with a brand new Android game. Keep it simple and just get a circle moving using Android sensors, or create a bare-bones Hello World without using any libraries. I'd love to see the source code for any of those!

I'll take a moment to mention Sophie Houlden's fishing game jam at the end of this month: build a game, about fishing, in a week. That could be a pretty fun mix with tilt controls and a touch screen!


Newest User Blog: Colour!


02:18:08 PM - Thursday, February 28, 2013

I finally made sort of a game that mostly works! Yay!

Programming is something I've been thinking about learning for a long time. I remember two summers ago watching Kevin make a game for Ludum Dare using Processing and it was the first time I paid any attention to code at all. I literally had no idea what anything meant. I wanted to change that, but I didn't exactly know how to go about it, and that goal got shifted to the bottom of my list of things to do. I'd been thinking about it more recently, but was still lacking motivation... until the colour theme was announced. I came up with this great idea of making a game that starts out black and white and as the character goes through each level, you gain a new color. Pretty cool! And it can't be that hard, right? Ha.

So, I started going through some Processing tutorials and got super excited when I could make some different colored circles on the screen. But I eventually came back to reality and realized that you can't go from below-zero knowledge to advanced color Mario games in a month. There is so much work that goes into every tiny step of making a game. And even when you have all the tiny steps, it usually doesn't work the way you want it to. So I decided to follow Kevin's advice and shoot for something a lot simpler. So I made this Pong game that changes colors every once in a while. I thought it would be super easy. It was not. Having something that should work, not work, is incredibly frustrating. It's also very strange to have a problem that you have to solve yourself. There is no right answer to look up, or a specific way of doing something. Your solution has to work for your code, which is very different than the kind of thinking I am used to.

Anyways, kudos to anyone who regularly programs and does not punch anyone in the face in frustration:)  Hopefully I can do the same and maybe work myself up to my original colour idea eventually!


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