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Welcome to Static Void Games!

Who is this site for?

I'm building this site with the following people in mind:

  • Game Jammers:

    • You don't have time to worry about hosting and deployment.
    • Use our easy uploader to get applet, webstart, and runnable jar versions of your game on a customizable webpage!
    • Specify your own ad code and keep 100% of the revenue your game generates!
  • Students:

    • Have you started learning Java and want to learn more about game development?
    • Check out our growing list of tutorials and the source code to real games here!
  • Players:

    • Want to play some indie games and help support up-and-coming developers?
    • Play some games and drop the developers a comment!

Featured Game

05:13:58 PM - Saturday, March 22, 2014



Battle with tanks in single and multiplayer!

by Jojo

  Features: Singleplayer against AI, offline multiplayer up to four people against each other and AI 4 different terrain types, plus a terrain editor 4 different weapons Ingame shop where you can buy ammo after each round Randomly dropping ammo crates Controls: Use the mouse to aim and hold down the mouse button to charge your shot. Release the mouse button to shoot. What was your inspiration for the game? A small Flash game called Tanks, the Flash game Territory War, as well as the Worms... (read more)


Play as:

Applet Jar

Recent Blogs

Newest Site Blog: SvgExe Processing Tool And Getting Involved On GitHub

05:20:26 PM - Sunday, March 23, 2014

A couple weeks ago, I released a little program called SvgExe, which is designed to create standalone, self-extracting runnable jar files. This is especially useful for Processing developers, as it enables you to deploy your Processing sketch as a single file that works on any system. Without SvgExe, the latest version of Processing can only deploy for the system you're currently running on (so if you're on a Windows computer, people with a Mac won't be able to run your program), and it's not always a single file. SvgExe turns your Processing sketch into a single file that will work on any system.

To make it easier to use SvgExe with Processing, I've also created a Processing tool that launches SvgExe from the Processing PDE. To use the Processing tool, simply unzip this zip file into the tools folder of your Processing directory. Then go to the "Tools" menu and click the SvgExe option!

I've also added SvgExe to GitHub, which means you can start contributing to an open-source project! I've started adding issues that other people could get involved with: everything from simple stuff like converting the existing tutorials to the GitHub wiki to more complicated tasks like making the user interface more Processing-friendly.

I promise this isn't *just* me being lazy and trying to pawn my work off on other people! Getting involved in open-source projects is one of the best ways to build up your resume and get some experience working on a project with a team, so I hear a lot of people asking about how to get involved in open-source development. But a lot of big open-source projects (like Processing and libGDX) can be overwhelming to a beginner (or even an experienced programmer!). SvgExe is small enough that it's pretty easy to get started, but it's just complicated enough that there's plenty of work for multiple people. Another way to get involved is by opening issues yourself- feature requests, bug reports, pointing out confusing parts of the program- every little bit helps!

It feels a little weird to give up control of something like this, but I think this is the future of Static Void Games. If this is succesful, I'm hoping to open-source as much of this site as I can. I'm not totally sure how the logistics of that will work, so I'm using SvgExe as a bit of a test-run. 

So if you have any questions about how to use SvgExe, how to use GitHub, or how to start getting involved, let me know! I'm pretty excited about the possibilities this opens up!

Newest User Blog: My LD28 Game: You Only Get One Word

04:17:17 PM - Saturday, December 14, 2013

This is a text adventure where you only get one word descriptions. 

This time I decided to make my game in Javascript, so I can't upload it here.

Play it here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=10293

Read / Write more blogs!

  • Play member-created indie games!
  • Offer feedback and give ratings to help programmers improve their games.
  • Share games you like to help promote indie game development.
  • Write a game review blog to help promote your favorite games.
  • Check us out on facebook and twitter!
  • Our tutorials cover everything from basic programming to advanced gaming topics.
  • Download and learn from real source code of real games here.
  • Join our growing community and post questions (or answers) in the forum.
  • Read (and write!) tutorial blogs!
  • Upload your own games!
  • Our easy upload process automatically creates jar, applet, and webstart versions of your game, making your game available to as many people as possible.
  • Give your game's page a custom look and feel with its own background, favicon, and thumbnail- you don't have to be a great web developer to have a great-looking website for your game!
  • Specify your own ad code and keep 100% of the revenue your game generates!
  • Get feedback from other players to help improve your coding ability!
  • Keep a game blog to update players and generate interest as you make improvements!