Although these monthly themes are mostly a motivator for me to make a game per month (I came up with the idea before One Game a Month was a thing), I'm sorry I'm a week late in getting this month's out there! My excuses include school (I should be writing a paper), work (that reminds me I need to fill out one more thing before bed) and preparing for my girlfriend to move in with me (I should also be cleaning right now). But as the One Game a Month slogan says: make games, not excuses!
So for those of you who follow these themes with me, this month the theme is: Android!
As always, any games tagged with this month's theme will be guaranteed a spot on the front page all month!
The theme was decided (by above-mentioned girlfriend) by a comment on the site's facebook page, so if you have better ideas for a theme, give us a like on facebook and send them my way! (Shameless self-promotion is one of my least favorite parts of this, ugh)
I came up with this theme because one of my goals for 2013 was to get more serious about Android development. I added support for Android games to the site, but I always seem to put off porting my games to Android for later. Well, that later is now!
We're halfway to this year's Ludum Dare October Challenge, where the goal is to make at least 1 dollar off a game you make. I've been planning to hone my Android skills all year in preparation, and after making a few games in libGDX, I might be ready. I got this book by Mario Zechner and Robert Green to help me. Plus with Ouya coming out in just a couple weeks, now is a very exciting time to start learning Android game development!
So, join me in diving deeper into Android game development! You can port existing games to Android (Processing and libGDX both make that pretty easy), or come up with a brand new Android game. Keep it simple and just get a circle moving using Android sensors, or create a bare-bones Hello World without using any libraries. I'd love to see the source code for any of those!
I'll take a moment to mention Sophie Houlden's fishing game jam at the end of this month: build a game, about fishing, in a week. That could be a pretty fun mix with tilt controls and a touch screen!
Newest Blog by Kevin: May's Theme: Android!
Kevin
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Although these monthly themes are mostly a motivator for me to make a game per month (I came up with the idea before One Game a Month was a thing), I'm sorry I'm a week late in getting this month's out there! My excuses include school (I should be writing a paper), work (that reminds me I need to fill out one more thing before bed) and preparing for my girlfriend to move in with me (I should also be cleaning right now). But as the One Game a Month slogan says: make games, not excuses!
So for those of you who follow these themes with me, this month the theme is: Android!
As always, any games tagged with this month's theme will be guaranteed a spot on the front page all month!
The theme was decided (by above-mentioned girlfriend) by a comment on the site's facebook page, so if you have better ideas for a theme, give us a like on facebook and send them my way! (Shameless self-promotion is one of my least favorite parts of this, ugh)
I came up with this theme because one of my goals for 2013 was to get more serious about Android development. I added support for Android games to the site, but I always seem to put off porting my games to Android for later. Well, that later is now!
We're halfway to this year's Ludum Dare October Challenge, where the goal is to make at least 1 dollar off a game you make. I've been planning to hone my Android skills all year in preparation, and after making a few games in libGDX, I might be ready. I got this book by Mario Zechner and Robert Green to help me. Plus with Ouya coming out in just a couple weeks, now is a very exciting time to start learning Android game development!
So, join me in diving deeper into Android game development! You can port existing games to Android (Processing and libGDX both make that pretty easy), or come up with a brand new Android game. Keep it simple and just get a circle moving using Android sensors, or create a bare-bones Hello World without using any libraries. I'd love to see the source code for any of those!
I'll take a moment to mention Sophie Houlden's fishing game jam at the end of this month: build a game, about fishing, in a week. That could be a pretty fun mix with tilt controls and a touch screen!