Just in time for this weekend’s Ludum Dare, I’ve added a feature that should help out developers using LWJGL.

LWJGL is now supported. When uploading your game, just specify that your game uses LWJGL under the Languages tab, and the uploader will handle all the work of setting up the LWJGL jars and native libraries for you.
This site uses JNLP to deploy applets and webstart applications, so the LWJGL applet loader isn’t supported since that requires the applet tag instead. LWJGL applets will still work, but you won’t have the fancy LWJGL loader. I’m open to suggestions on that one.
I’ve uploaded a tiny example “game” that proves it works. Check it out here: http://staticvoidgames.com/play/?game=LwjglTest
It seems to work for me, but I don’t actually know anything about LWJGL, so I’d definitely appreciate some testing!
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