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What was your inspiration for the game?
I originally set out to do a litlte test game, one of those helicopter games where you push a button to fly up and try not to hit any obstacles. But it morphed into this, and I sorta like how it turned out.
How could your game be improved by others?
This game leaves plenty of room for improvement. The obstacle generation code is pretty dumb, and it would be cool if the game got faster over time or something. It would also be cool to have a high score list. I'm working on that one!