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What was your inspiration for the game?
For a long time, I wanted to make a colour-based game. Processing suits this down to the ground. A few weeks' thought, and I had my game planned.
Did you run into any challenges while creating the game?
I wasted about 3 days in the middle of development trying to add hand-crafted levels into the game. They were error-prone and boring, but I kept soldiering on until I stopped development to make Cruithne for miniLD36. With my level-making experiences in it, I decided to scrap hand-crafted levels, and just stick with randomly generated.
Do you have any future plans for the game?
I have a few ideas for new block types and shapes (falling blocks are already half-implemented, and I had a few similar ideas). I would have added high scores, but my experience of File IO in Infinite Midget Romp put me off (sound familiar?).
EDIT: I'm still fiddling with the game, adding small things here and there to make it feel a bit more polished. I've done a few little adjustments; if you have any more requests I'm all ears :D
How are other people allowed to use your source?
You can add to the game, just have a look around, or do a complete overhaul. You can upload any edited versions here on StaticVoidGames, as long as you say that you based it off of this game's source. You can't reupload anything on any other websites.
How could your game be improved by others?
Add new blocks, play around with the scoring system, add high scores; just enjoy yourself!